Category "xcode"

" npx cap add ios" fails with error "Updating iOS native dependencies with pod install - failed!"

I just created a brand new Ionic app, using command "ionic start myApp blank" I added the necessary angular dependencies to get "ionic serve" working properly.

ERROR ITMS-90292: "Invalid Provisioning Profile Signature"

Hi I wanted to submit an update to the Mac App Store today and got the following error message: What to do?

Flutter: How to create a new project

I installed Flutter SDK, following steps, provided from this link: Install on macOS - iOS setup. But I am unable to create a new sample project in Xcode. I can'

What is an error analyzing app version when distributing from Xcode?

I want to distribute app, but I received the error. I don't know the cause. I use Xcode Version 13.0 (13A233) An error was Encountered: Error Analyzing App Ver

SwiftUI - nested list

I'm trying to create a nested hierarchical list, so that for each task I can have subtasks like in iOS reminders app: First attempt was to embed another list

SwiftUI Create property with the application's local notification .authorizationStatus

I'm looking to create a property that will track the user's notification authorization setting for the application. (The ultimate goal here is to alert the user

gRPC-Core issue in Xcode - Value conversion issue - Implicit conversion loses integer precision

My code works perfectly fine. I have installed the Firebase Auth Package and it doesn't give me any errors. But as soon I add the FireStore Package then I start

iOS run two simulators failed: Unable to lookup in current state: Shutdown

I'm trying to run my (React native) app on more simulators. yarn run ios --simulator="iPhone SE" # also tried yarn run ios --simulator="iPhone SE (2nd generatio

iOS 15 Untrusted Developer issue

I have updated recently to a new iOS 15 and after I built and run my application in Xcode, while have been logged in with a same developer account as before iOS

xcrun: error: active developer path ("/Applications/Xcode.app/Contents/Developer") does not exist

I'm having xcode issues when I try to use brew and git: xcrun: error: active developer path ("/Applications/Xcode.app/Contents/Developer") does not exist, u

Adding XCFramework to framework project gives error: Include of non-modular header inside framework module

We’ve been successfully using the ACRCloud iOS SDK in our iOS app. You simply download it, add their XCFramework to your project, and add the following to

New React Native project with old version of react native

I am trying to create a new react native project which should utilize an older version of react-native. The result I would like would be to do something like:

Build phase in Xcode 13.3 started failing

I have a build phase that calls some python scripts. This has been working fine for well over 2 years, but after recently updating to Xcode 13.3 it now fails.

Xcode Source Control - Push local changes stuck on Loading

I keep getting this problem with Xcode source control. If I checkout a previous branch and then switch back to my latest branch, sometimes I can no longer push

Encountered an error communicating with IBAgent-iOS. Failed to boot device iPhone Xs

I am getting an Error on the top of my interface builder in Xcode 10.3 and while clicking on report bug and checking the log.txt file I found out that fails to

Is there any way to load the GLTF file which is compressed by Draco?

I am looking for a way how to load the draco compressed .gltf on iOS. I am using GLTFSceneKit to render the gltf file which is exported by Blender. But if I com

Add a xib file to a Swift Package

I want to start using modular code with the new Swift Package Manager integration with Xcode 11. The problem is that I can't seem to add any kind of UI files t

Archive in Xcode appears under Other Items

I am trying to submit an App to iTunes Connect using the Archive option. Building for a Generic iOS Device it usually shows up under iOS Apps in the Organizer.

`xcodebuild` for scheme and target options

why xcodebuild building the same application differently for scheme and target options? xcodebuild -target uConnect build Above commands builds with Release c

Could not find module for target 'x86_64-apple-ios-simulator'

I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error: Could