'google maps flutter check if a point inside a polygon

I'm working on flutter project using google-maps-flutter plugin, and I want to check if the user location is inside the polygon that I created on the map. There is an easy way using JavaScript api (containsLocation() method) but for flutter I only found a third party plugin,google_map_polyutil, which is only for android and I get a security worming when I run my app. Is there another way to do so??



Solution 1:[1]

I found this answer and just modified some minor things to work with dart, I ran a test on a hardcoded polygon. The list _area is my polygon and _polygons is required for my mapcontroller.

final Set<Polygon> _polygons = {};
List<LatLng> _area = [
LatLng(-17.770992200, -63.207739700),
LatLng(-17.776386600, -63.213576200),
LatLng(-17.778348200, -63.213576200),
LatLng(-17.786848100, -63.214262900),
LatLng(-17.798289700, -63.211001300),
LatLng(-17.810547700, -63.200701600),
LatLng(-17.815450600, -63.185252100),
LatLng(-17.816267800, -63.170660900),
LatLng(-17.800741300, -63.153838100),
LatLng(-17.785867400, -63.150919800),
LatLng(-17.770501800, -63.152636400),
LatLng(-17.759712400, -63.160361200),
LatLng(-17.755952300, -63.169802600),
LatLng(-17.752519100, -63.186625400),
LatLng(-17.758404500, -63.195551800),
LatLng(-17.770992200, -63.206538100),
LatLng(-17.770996000, -63.207762500)];

The function ended like this:

bool _checkIfValidMarker(LatLng tap, List<LatLng> vertices) {
    int intersectCount = 0;
    for (int j = 0; j < vertices.length - 1; j++) {
      if (rayCastIntersect(tap, vertices[j], vertices[j + 1])) {
        intersectCount++;
      }
    }

    return ((intersectCount % 2) == 1); // odd = inside, even = outside;
  }

  bool rayCastIntersect(LatLng tap, LatLng vertA, LatLng vertB) {
    double aY = vertA.latitude;
    double bY = vertB.latitude;
    double aX = vertA.longitude;
    double bX = vertB.longitude;
    double pY = tap.latitude;
    double pX = tap.longitude;

    if ((aY > pY && bY > pY) || (aY < pY && bY < pY) || (aX < pX && bX < pX)) {
      return false; // a and b can't both be above or below pt.y, and a or
      // b must be east of pt.x
    }

    double m = (aY - bY) / (aX - bX); // Rise over run
    double bee = (-aX) * m + aY; // y = mx + b
    double x = (pY - bee) / m; // algebra is neat!

    return x > pX;
  }

Notice the polygons property and the onTap method. I was trying to check if the marker created in my map was inside my polygon:

GoogleMap(
                          initialCameraPosition: CameraPosition(
                            target: target, //LatLng(0, 0),
                            zoom: 16,
                          ),
                          zoomGesturesEnabled: true,
                          markers: markers,
                          polygons: _polygons,
                          onMapCreated: (controller) =>
                              _mapController = controller,
                          onTap: (latLng) {
                            _getAddress(latLng);
                          },
                        )

Then i just used the following call in my _getAddress method:

_checkIfValidMarker(latLng, _area);

I hope it helps you to create what you need.

Solution 2:[2]

The easiest way to use it - https://pub.dev/packages/maps_toolkit

with isLocationOnPath method.

Solution 3:[3]

L. Chi's answer really help. But due to I have pretty close points, rayCastIntersect might have wrong boolean return if aX is equal to bX

Therefore, I just add aX == bX condition check before calculate m then it works.

bool rayCastIntersect(LatLng tap, LatLng vertA, LatLng vertB) {
    double aY = vertA.latitude;
    double bY = vertB.latitude;
    double aX = vertA.longitude;
    double bX = vertB.longitude;
    double pY = tap.latitude;
    double pX = tap.longitude;

    if ((aY > pY && bY > pY) || (aY < pY && bY < pY) || (aX < pX && bX < pX)) {
      return false; // a and b can't both be above or below pt.y, and a or
      // b must be east of pt.x
    }

    if (aX == bX) {
      return true;
    }
    double m = (aY - bY) / (aX - bX); // Rise over run
    double bee = (-aX) * m + aY; // y = mx + b
    double x = (pY - bee) / m; // algebra is neat!

    return x > pX;
}

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1 L. Chi
Solution 2 IvanPavliuk
Solution 3 KJ Chiu