'Unity Cinemachine Free Look jitter while networking

I've spent days on this, so I'm writing this for anyone who comes across it.

Problem: I created a spectator camera in a multiplayer game, which is a Cinemachine Free Look camera in Unity.

Everything appeared to be fine while offline, but there was a lot of jitter while networking.

Solution: For some people, it's a good idea to start with the CinmachineBrain's Update Method. This was not the solution in my case.

Turn off Dapming in the Free Look Camera if you have jitter. However, make sure you do it in all three rigs as well as the Body and Aim components. (I forgot to do it in a rig's Body component and couldn't find the bug for days)



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