'What is the difference between limitedParallelism vs a fixed thread pool dispatcher?
I am trying to use Kotlin coroutines to perform multiple HTTP calls concurrently, rather than one at a time, but I would like to avoid making all of the calls concurrently, to avoid rate limiting by the external API.
If I simply launch a coroutine for each request, they all are sent near instantly. So I looked into the limitedParallelism function, which sounds very close to what I need, and some stack overflow answers suggest is the recommended solution. Older answers to the same question suggested using newFixedThreadPoolContext.
The documentation for that function mentioned limitedParallelism
as a preferred alternative "if you do not need a separate thread pool":
If you do not need a separate thread-pool, but only have to limit effective parallelism of the dispatcher, it is recommended to use CoroutineDispatcher.limitedParallelism instead.
However, when I write my code to use limitedParallelism
, it does not reduce the number of concurrent calls, compared to newFixedThreadPoolContext
which does.
In the example below, I replace my network calls with Thread.sleep
, which does not change the behavior.
// method 1
val fixedThreadPoolContext = newFixedThreadPoolContext(2)
// method 2
val limitedParallelismContext = Dispatchers.IO.limitedParallelism(2)
runBlocking {
val jobs = (1..1000).map {
// swap out the dispatcher here
launch(limitedParallelismContext) {
println("started $it")
Thread.sleep(1000)
println(" finished $it")
}
}
jobs.joinAll()
}
The behavior for fixedThreadPoolContext
is as expected, no more than 2 of the coroutines runs at a time, and the total time to finish is several minutes (1000 times one second each, divided by two at a time, roughly 500 seconds).
However, for limitedParallelismContext
, all "started #" lines print immediately, and one second later, all "finished #" lines print and the program completes in just over 1 total second.
Why does limitedParallelism
not have the same effect as using a separate thread pool? What does it accomplish?
Solution 1:[1]
I modified your code slightly so that every coroutine takes 200ms to complete and it prints the time when it is completed. Then I pasted it to play.kotlinlang.org to check:
/**
* You can edit, run, and share this code.
* play.kotlinlang.org
*/
import kotlinx.coroutines.*
fun main() {
// method 1
val fixedThreadPoolContext = newFixedThreadPoolContext(2, "Pool")
// method 2
val limitedParallelismContext = Dispatchers.IO.limitedParallelism(2)
runBlocking {
val jobs = (1..10).map {
// swap out the dispatcher here
launch(limitedParallelismContext) {
println("it at ${System.currentTimeMillis()}")
Thread.sleep(200)
}
}
jobs.joinAll()
}
}
And there using kotlin 1.6.21 the result is as expected:
it at 1652887163155
it at 1652887163157
it at 1652887163358
it at 1652887163358
it at 1652887163559
it at 1652887163559
it at 1652887163759
it at 1652887163759
it at 1652887163959
it at 1652887163959
Only 2 coroutines are executed at a time.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | GenError |