I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
cost-management
java-html-sanitizer
type-annotation
file-header
compose-wear
google-cloud-transcoder
column-types
grdb
zeebe
cygpath
color-depth
3d-secure
splint
swap
anaconda3
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twitter-anywhere
payu
resource-router-middleware
gige-sdk
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whitelist
react-functional-component
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netron
dbcommand
setuptools
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brightness