'Many unwanted animation clips when import from Blender to Unity

I want to export my model from Blender (3.1) to Unity (2021.2). I did some animations but i removed them because i want to create new ones. When exporting to Unity (after i deleted every animation) i still see all the old animations as clips (see screenshot).

enter image description here

How can i get rid of this in Blender? I can't find anything else to delete. My timeline is empty and i selected all objects and clicked "Delete Keyframes..." and "Clear Keyframes..." under "Object" -> "Animation"



Solution 1:[1]

In Blender "File" -> "Clean Up" -> "Recursive Unused Data-Blocks" fixed my problem.

Solution 2:[2]

Hi Zuyas maybe you can save it as .blend file and directly import it to Unity.

Or if you want to export it as FBX, then maybe you can follow the export options in this video https://www.youtube.com/watch?v=D-HDrhHgATo

Transform

  • Forward: Z Forward
  • Apply Transform: Yes

Geometry

  • Apply Modifiers: No

Armature

  • Only Deform Bone: Yes
  • Add Left Bones: No

Bake Animation

  • Key All Bones: Yes
  • NLA Strips: No
  • All Actions: No
  • Force Start/End Keying: No

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1 Zuyas
Solution 2 Yword