'OpenXR FOV in Unity Editor too small for Hololens 2
I have a problem after switching from Unity integrated XR to Open XR when using Holoremoting. The Unity Editor FOV 29 deg, although the Hololens 2 FOV is 54 deg. Unity Screenshot How can I increase the FOV of my Main Camera in Unity so it's the same as the actual Hololens 2 FOV through the visor? The FOV slider doesn't work once connected via Holographic Remoting. I want to see the same view in the Unity Game view as the user sees through the Hololens2 visor.
Unity: 2020.3.26f1
MRTK: 2.7.3
MR OpenXR Plugin: 1.2.1
Solution 1:[1]
You can’t change the FOV. But you can modify the view size in Game window to show more content. I see you are using 16:9 Aspect. You can try Free Aspect.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Billy Liu - MSFT |